April 29th, 2013 by greg | comment
August 7th, 2012 by greg | comment
For those who were thrilled by the announcement of The Rabbit’s Apprentice and are hungry for details (in English), head on over to Adventure Gamers to read their exclusive interview with Matt! Apparently AG wasted no time in tracking Matt down after the game’s announcement, and they’ve gotten a surprising amount of dirt out of him on the game’s setting, story, characters, and Matt’s personal feelings about aardvarks. Go read, the game sounds fantastic! Full interview is available at:
August 2nd, 2012 by greg | comment
Announcing Matt Kempke’s new project, The Rabbit’s Apprentice. After a year in production, the project has finally been made public!
This game began with an idea that Matt, his brother Sebastian, and I were kicking around at a lake cottage in Ireland back in the fall of 2009. After finishing Stitch, Matt hired on with Daedalic Entertainment in Hamburg, Germany, pitched TRA, and has since been acting as team lead and background artist to develop the concept. This is a huge opportunity for Matt, and promises to be a new treasure for adventure game fans. I have great confidence in Matt’s ability to produce another spectacular game that lives up to standards set by the WMYT series.
The Rabbit’s Apprentice is slated to ship this November as a German language title ONLY, we’ll just have to wait a bit longer for the English localization. In the meantime, check out the teaser site at http://www.rabbitsapprentice.de, or see some higher-res art with an intriguing teaser (in German) here.
March 27th, 2012 by greg | comment
Between Facebook and email, we’re getting regular inquiries as to what we’re up to these days and if there are any plans for a final Tick sequel. Let’s take each of those questions in turn…
Matt’s status is a lot more interesting than mine, so let’s start there. Matt is currently working at Daedalic Entertainment, a company in Hamburg, Germany who has built several adventure games in recent years including A New Beginning, Deponia, and Harvey’s New Eyes. While Matt’s current project is still undisclosed, it’s safe to say that he’s taken a leading roll in the game’s original concept; and rumor has it that he’s drawing all the game art. I can’t offer much more insight than that because, honestly, he’s not even telling me! We’ll have to watch the Daedalic website this year for a public announcement. I will, of course, post any updates on his new project as information becomes available. As for me, I’ve just been building lots of HTML5 web data visualization (exciting, right?), and managing localization production on Stitch. Unfortunately, there’s still no news on the Stitch Russian version as we continue waiting on final translations.
As for another Tick game… Matt and I are both extremely busy with long-term engagements on other projects. Therefore, there are no immediate plans for a new game; neither now nor in the foreseeable future. However, never say never. We’ll see what happens in a year as we wind down on our current project cycles.
January 13th, 2012 by greg | comment
Friends and fans, Matt and I are thrilled to announce the re-release of the original “What Makes You Tick?“, now modernized as an online-playable Flash game!! This re-release stays true to the original game’s story while incorporating a new soundtrack and interface enhancements, and finally makes the game playable in fullscreen mode! Rediscover the rustic charm of the original “What Makes You Tick?” at the game’s new website:
This re-release has been a year in the making as we’ve slowly ported the original game’s graphics and dialogue over into the Stitch engine. It’s been a labor of love keeping the original game intact while cleaning up its behaviors and story flow using features of the new engine. All around, we think the game looks clean, runs smoothly, and sounds great! There are also free downloadable versions of the game available here.
Enjoy, and as always – happy adventuring!
December 11th, 2011 by greg | comment
After several months of quiet discussion, we can now say on good authority that a Russian version of “What Makes You Tick: A Stitch in Time” is currently in production! While no hard release date has been set, we’re expecting the localization to be available in the first-quarter of 2012. We’ll continue to post updates as production moves forward.
September 2nd, 2011 by greg | comment
The Adventure Treff developers gathering at Gamescom was a ton of fun, and Matt and I met a few old friends at the event. Here we are with Ralf Hebecker (beta tester), and Sascha Pongratz (our reviewer from Adventure Treff). It was a pleasure to meet you guys, and thanks to Adventure Treff for hosting the event!
July 21st, 2011 by greg | comment
Matt and I are heading to Cologne, Germany on the weekend of August 19-21 for festivities surrounding Gamescom. Specifically, the adventure game community Adventure-Treff is holding their annual gathering, and we plan to make an appearance! Join us on Friday, August 19 at Sandburg, Köln. Details:
Friday, August 19th @ Sandburg
Hope to see you there!
June 16th, 2011 by greg | comment
It’s official… one of our friends in Germany has picked up a copy of Stitch from the store shelf. The German version of Stitch is in stores now, and available through Amazon.com.
June 3rd, 2011 by greg | comment
Straight from our publisher: we’ve just received the first hard copies of the German version of “What Makes You Tick: A Stitch in Time” on CD-Rom! So, the German version is ready and should be available very soon. We’ll post more news about the official release as we hear it.